Super Mario Strikers Review
Rent It.
I'm here to blog for truth, and justice, and the American way.
Rent It.
Blogged By: SuperRob at 10:12 AM 0 comments Links to this post
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Mario,
Nintendo,
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Two Word Reviews,
Video Games,
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Why'd Steve Jobs go through an entire MacWorld keynote without introducing a Mac product? Because like it or now, Microsoft just spent five years building an irrelevant product in Windows Vista. Apple, just two hours, and with one product ... moved the playing field entirely. Companies like Microsoft and Sony have been trying to do it for years. Problem is, they've been trying to move the battlefield to the living room.
In retrospect, it's obvious. In a global world, your living room isn't how you reach out. It's not going to be in front of a giant screen. It's going to be in front of a tiny one, big enough to fit in your pocket. Look at the sales figures Apple touted. Cell phones trump everything. People are out of the living room more than they're in it. It makes perfect sense that the real fight is for that one device you have in your pocket.
What, then, of Apple TV? Consider it a hedged bet, but it isn't, really. Notice how Apple TV, right down to the name, is all about entertainment. iPhone is about information, connectivity ... reaching people. iPhone is everything a convergence device is supposed to be.
I hardly use my Xbox 360 or even my Wii as of late. I'm too busy, and when I'm at home, I'm probably asleep. My phone is my constant guide. Apple's the one that gets that. Me, a die-hard Windows guy, who's only wish is that his iPod were a phone and that he could get down to one device. Make it play games (watch your ass, Nintendo), and you've got me.
Blogged By: SuperRob at 2:15 PM 0 comments Links to this post
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Apple,
Apple TV,
iPhone,
iPod,
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Christmas always has my wife and I running all over the suburbs to visit our families for the holiday. Usually, I'll ask for a few movies or something for Christmas, and while we wait for dinner, we'll watch one in the rec room downstairs at my Dad's. This year, I decided to bring the Wii and see what happens. I figured that the Bowling game in Wii Sports might do the trick when it comes to getting Dad to play.
Well, my first surprise was when it turns out that my step-sister and her girlfriend have been trying to find one and coming up empty. They've promised each other one as a late Christmas present, but haven't had much time to play it. My step-brother, on the other hand, had not only played it, but was VERY familiar with it and couldn't wait to play.
Sure enough, we got everything set up and and soon as we were done opening presents, we all ran downstairs. I'd received a couple extra Wiimotes for Christmas, so I had a full set, and they came in VERY handy. Everyone wanted a turn, and it was no time before Dad was coming down every five minutes to steal my Wiimote and throw a few balls in Bowling. Everyone had a great time, and I decided to leave it overnight so they could play. After dinner, I went out to the car, and as I glanced back at the house, they were already downstairs playing!
It's still there ... I didn't want to take it away while they were all in town and able to play, so I'll get it in a couple of days. But it definitely seems like Nintendo has a hit on their hands. They'll need to get more games out as accessible and engaging as Wii Sports if they want to maintain their current momentum, though.
Blogged By: SuperRob at 2:19 PM 0 comments Links to this post
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Christmas,
Nintendo,
Wii,
Wii Sports
So there's report (singular intended) of Wiimote straps breaking and Wiimotes flying into TV screens (precisely what the strap was intended to keep from happening).
I'm calling bullshit.
Nevermind that the frayed spot on the Wiimote strap looks like it was sawed through or cut through in some fashion. A mere 24 hours of gameplay, no matter how strenuous, is simply not going to snap that cord. I find it far more likely that these gamers, drunk and tired, decided that they were too cool for the wrist strap ("I know how to hold onto a goddamned controller!") and chose not to use it. After the inevitable incident, they cut the cord after the fact in the hopes that one of Nintendo's PR angels might want to fix or replace their TV.
I don't see it happening.
Blogged By: SuperRob at 11:31 AM 0 comments Links to this post
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Nintendo,
SomethingAwful,
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I suppose that with 50 mini games packed into Super Monkey Ball: Banana Blitz, there were bound to be some good ones and some bad ones. So riddle me this ... how is it that Monkey Target, by far the most fun mini game in the previous titles, is so abysmally bad now? One frickin level, this wierd "Option Ball" thing, and what feels like a wind factor without any sort of on-screen wind indicator? How do you manage to take a great game and make it so terrible? By getting rid of the power-ups and other stuff that made the game so interesting.
Luckily, there are some bright spots. Monkey Wars is fun, even if my wife hated it. Two handed independent controls are just too much for her to get her head around. But by far, the most entertaining game was Monkey Darts. That's right ... darts. You don't have to, but we held the Wiimote like an actual dart, and you basically make a quick stabbing motion at the screen to fling the dart. The IR receiver in the Wiimote can sense depth from the screen (sensor bar, really) and you can actually see your dart hovering there in 3D space before you throw it. You can play Countdown, 301, or 501, and it's an absolute blast. All you really need to complete the atmosphere is a chain-smoking retiree in the corner, 80's hair rock, some beer, and a steak that's nothing more than charred gristle. Or maybe that's just the places I've played darts.
Monkey Bowling seemed fun at first, even if it wasn't even up to the standards of the Wii Sports pack-in. That was until we found out that the game has a critical flaw. Instead of actually making a bowling motion (which will almost always result in a hard spin to the left), you just line up your monkey on the line just right of center, and then kind of flick your wrist. You'll get a strike every time. It absolutely sucked all of the joy and challenge out of the game.
Other Super Monkey Ball annoyances include the weird sort of tournament structure of the minigames, where the person furthest behind in points gets to pick the next game. Then there's the main game, where the controls are just plain non-intuitive. Where you might instinctually want to hold the controller horizontal (like the scheme in ExciteTruck), you hold it one handed and vertical, and it just doesn't feel right. This makes the game harder than it needs to be, and my friend David at Nintendo World Report talks more about that. It's just sad to see a game that was so great once reduced to this shameful, and arguably lacking in fun, ridiculous money grab of a launch title.
Oh, and speaking of ExciteTruck, where I had high hopes for the game, they were all dashed while I was line-sitting. GameCrazy had six Wii-osks set up to try ExciteTruck, and I found that you had to complete the Tutorial to unlock the main game. Lame, but OK, new system with a new control scheme, I can understand that. Until I found that you had to complete the tutorial, of which there are 16-20 different lessons. I got to lesson five or six, and I was already bored and handed the controller to someone that really didn't seem all that interested in trying it. That doesn't bode well, especially considering we were all waiting to buy our Wiis.
What kills me about all of this is that Wii Sports and The Legend of Zelda are just so good. I know the controller is new, and developers are still sort of experimenting with it (which is why they are basically monetizing their experiments by turning them into a collection of minigames), but what I don't understand is how you can take a game that was fun and make it un-fun, and somehow manage to be oblivious to that fact. You'd have to think that as the testers started committing seppukku (ritual suicide), they might have sensed that something was wrong.
Blogged By: SuperRob at 7:35 AM 1 comments Links to this post
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Went to UW Bothell yesterday to work on some posters for Delta Epsilon Chi, and then proceeded to watch the first half of the Apple Cup. Good turnout, although the crowd was a bit subdued. At halftime, I had my wife drop me off at the Game Crazy in Redmond so that I could meet up with Andru and get in line for the Wii. That was a 6PM.
Game Crazy (Hollywood Video) was pretty good to us, always coming by to take drink and snack orders, I mean, why wouldn't they want to take our money? Nintendo was there, tossing out tons of swag. I got a black Nintendo polo that says "PLAYER" on the back of the next, which is pretty sweet. I've also got a cubic assload of silicone Nintendo "PLAYER" bracelets. Andru and I were about 60th in line, but it was still 2AM before we managed to get our Wiis and get out of the store. Did find out that the Huskies managed to beat WSU, so it was a very good night.
Got the Wii home, set it up, although I had to really hack some things together since my entire AV setup is going through S-Video and there's no Wii S-Video cable yet. Setup was flawless, and it immediately grabbed a couple of network updates. Popped in Wii Sports and played a game of Bowling and a game of Boxing before we headed to bed.
All day today, I've been playing The Legend of Zelda: Twilight Princess. The game is absolutely phenomenal ... not perfect, but incredibly damn good. I don't know if I'd call it better than Ocarina of Time just yet, but it's very close. I'm definitely feeling more drawn into the story at this point.
I played a brief round of Super Monkey Ball just to get a feel for the controls, and it's pretty awesome too. Unlike the GameCube game, there are 50 minigames and they all appear to be available from the get-go ... no earning points in story mode to unlock them. They sort of had to do that, since there are so many other competing games in the "mini game" space on Wii at launch.
It'll be very interesting to see how Wii does in the months ahead. Will the unique controller be a gimmick, or will it be embraced by the development community. Will Wii live up to its potential, or will it suffer a fate similar to the GameCube? Most importantly, will there ever be anything that plugs into the USB ports?
Blogged By: SuperRob at 6:18 PM 0 comments Links to this post
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Apple Cup,
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Well, despite reasonable assurances that I would have a Wii this afternoon, it looks like fate has conspired against me. Nintendo is limiting employee purchases to just one on the first day, and the one my friend was going to let me have was earmarked for someone else. I just wish I'd known before I took an early lunch break to drive over there. I guess I'll either be camped out Saturday Night with my friends at GearLive, or waiting until Monday to get one from my friend at Nintendo. I did get Zelda plus an extra Wiimote/Nunchuck combo, but for now, they sit in my cavernous truck ... Wii-less.
Unless someone else at Nintendo doesn't plan on picking one up today, and would be willing to help a journalist get some reviews done early. Pretty please?
Blogged By: SuperRob at 11:30 AM 0 comments Links to this post
While the domain isn't active yet (DNS issues, most likely), PGC has finally evolved from their confining "GameCube" moniker and can now justifiably claim to cover everything Nintendo with their new website, Nintendo World Report (NWR). I got a sneak peek at the design a few weeks back when I took the designer to a Seahawks game, and they've done a bang up job.
I miss being part of PGC, and with this new focus, I find myself longing for the old days again. That said, I know the site was in good hands when I left, and the new design and name is certainly proof that my faith hasn't been misplaced.
Great job, guys! I can't wait to see what else you have in store!
Blogged By: SuperRob at 6:55 PM 0 comments Links to this post
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Nintendo,
NWR,
Planet GameCube
I'll have my very own Wii and a few games in my possession on Friday. I don't know how much time I'll get in, but hopefully I'll be able to give some impressions late tomorrow night. I'm looking forward to seeing how my wife likes it, I think Super Monkey Ball will be a big hit, but we'll see how it goes.
Blogged By: SuperRob at 6:46 PM 0 comments Links to this post
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Nintendo,
Super Monkey Ball,
Wii
This past weekend saw the return of the 24-hour geek mashup known as Seattle MindCamp. Like the last year, I served as a "Camp Counselor", and specifically got to be the designated AV Nerd for the weekend. That suited me just fine, since it was mostly my equipment getting hooked up anyway.
I tried valiantly to get Nintendo's PR firm to supply us with a Wii for a tournament, but couldn't get a phone call back to arrange it. I turned the reins over to Andru who was largely as successful as I was. But wait! At the last possible moment, someone from Nintendo (names withheld to protect them from a gamer onslaught) contacted Andru and offered to bring a screen, Wii and a full complement of controllers) for us to play with for a few hours. I figured that while the crowd were geeks and bloggers, and not necessarily gamers, that the Wii would be a big hit, and it certainly was. There was a ton of people huddled around to see the Wii in action, and not surprisingly, Wii Tennis was the big hit, with four people swinging their arms furiously and everyone having a great time.
I really wanted to box with Andru, but had AV duties and ended up missing the entire Wii tournament. Nintendo gave away a DS Lite, some games, and some Nintendo swag ... less than what I had originally proposed, but far more than we expected at the time, and not at all unwelcome given the last minute nature of the showcase. I got back just in time to catch the tail end, just as they were putting in The Legend of Zelda: Twilight Princess. I grabbed a chair, pushed my way through the crowd and plopped right next to the Nintendo rep who was starting the game. I felt like a little kid again, even going so far as to tug the end of the nice man's shirt and beg him to let me play it. "Please sir ... can I play?" Sure enough, I got to play all right. Well, sort of. First, I dropped the nunchuck like an idiot when the gentleman from Nintendo offered to skip me past the sign in part. Which is a shame because that was the extent of the real Wii experience in the short time the game was running, apparently. What I really got to do was watch a lot of cinematics and then herd some goats using a fairly standard controller setup. I didn't really get to experience any of how the "Wiimote" really works save for someone pointing out that my pointer was stuck at the top of the screen, so I waved it around a bit. The lack of voice acting was noted by the onlookers as disappointing, as was the hilarity of the phrase "GOAT IN" that pops up when you herd the goats. Then, it was time for Nintendo to leave, and that's when the ... wait for it ... ennui set in.
Yeah, I'd been making that joke all weekend.
Anyway, Andru and I and some of the other camp counselors are going to camp again this coming weekend, but this time, for the Wii. I've already explained to Andru that after taking one for the team at the Xbox 360 launch, he "owes me a solid", so I should have no trouble securing my little glossy white friend. I can't wait to get my hands on it, and neither can many of the others that stood waiting. I'd say the time was very well spent, and when MindCamp returns for Version 4.0 in April, I'll make it my mission to make it work on the gigantic projection screen ... even if it kills me.
Other than that, the entire camp seemed to be a raging success. We tried a new system for determining which rooms would be holding which sessions, which involved posting your session on the wall and having people stick a colored dot on the ones that they were interested in. Sure enough, the largest spaces ended up with the largest sessions, and the main theater in particular was usually quite full.
One session that I heard was particularly great was "Lucid Dreaming", which ended up going three and a half hours well into the night. I missed it, since I was showing the movie Mirrormask, which was also a big hit. (I knew that a trippy Alice in Wonderland meets Labyrinth style movie with story by Neil Gaiman and amazing CGI art would go over well.)
Of course, Overnight Gaming made its return, but was less attended than it was previously. Part of the problem was the need to have the PlayStation 2 in the back for Guitar Hero II, so people who just wandered in didn't get to see all the fun we were having. I'm going on record right now saying that "Sweet Child O' Mine" by Guns and Roses was my favorite song of the night. I tried to keep myself from singing along, and sadly, it just wasn't happening. Close runner-ups were Heart's "Crazy On You" and "Message in a Bottle" by The Police. Awesome guitar songs, and just a ton of fun to play. Of course, it helps when you know the song, which is probably why some of the lesser known songs just aren't resonating with me. Please ... PLEASE ... give us an 80's Hair Rock version!
Finally, the big game of the night was none other than Gears of War, running in HD on a 30 ft. projection screen. My god, this game is amazing looking, and the Youngstown Cultural Arts Center's theater is a fantastic place to play it. Dark, moody, loud, and nerve wracking. I'd say that if there were a flaw in the game, it's that the game tries to get you killed deliberately in order to get you to try out new tactics, and I think that's cheap. If anyone gets by the Berserker without dying five or six times before they figure out how to kill her ... well, they're damed liars. The biggest thing that people needed to learn was that the game is not like a regular first-person shooter. If you've played paintball (the clear inspiration for the game), then you know what Gears is all about ... dashing from cover to cover and only popping up long enough to pop off a few shots. Once you get that down, and you realize that the bloody gear that keeps popping up in the middle of the screen is your health meter, you'll do a lot better. You'll still die a lot ... since that's planned in the game design (the first encounter with the Kryll is another example), but overall the game is pretty solid. And frickin' gorgeous, even in SD.
Yeah, I still don't have an HDTV yet, and I have to say that I'm totally spoiled by the theater at Youngstown. Luckily, Sara McChristian told us that since the theater sits empty a fair amount of the time, she'd love to have us come down and hold a monthly gaming night. I think I'll have to take her up on it.
I took a short nap (from 4AM to 7AM), just in time to get in a few games of "Werewolf", a social game where a group of people tries to lynch the werewolves before the town is decimated. Basically, the group sits around a circle, and draws cards. Most people will end up being Villagers, but one or two might be Werewolves, one might be a Seer (able to determine if someone is a Werewolf) and one a Healer (able to protect any player).
The game works like this. A Moderator tells everyone that night has fallen. Everyone closes their eyes and starts slapping their leg with one hand. Why one hand? So that you can't tell who the Werewolves are when when Moderator tells them to wake up and collectively choose someone to kill. Then the Werewolves close their eyes, and the Seer awakens. They pick a random person, and the Moderator will signal to them whether that person is a Werewolf or not. They sleep, and then the Healer selects a person to protect. The Moderator might then check on a few things, but usually the town will awaken, and someone will be dead.
Then the Village tries to sniff out (ha!) the Werewolf (or Werewolves) in their midst. They can lynch someone if they are pretty sure, or choose not to. The problem is that they might lynch their Seer or Healer, because for their own safety, they might not reveal themselves lest they get eaten by the Werewolves. The game is hectic and fun, and I'm glad I got to do it this year. I'll have to find a way to split my time between gaming and Werewolf next time. There are apparently additional rules and roles that can come into play, like a Sorceror (who is allied with the Werewolves and can detect the Seer), and a Tinker (who works all night and thus, appears to be a Werewolf to the Seer). It'll be fun to try out some of those advanced rules. Maybe I can incorporate Werewolf into the Overnight Gaming session and play it on the stage!?
Probably my favorite part of the camp was getting to talk with Tom Bihn (bag designer and entrepreneur extraordinaire). I showed him my Kensington Saddlebag Sport, the backpack that's ushered me through my college career, and he marveled at the design and work that went into a bag that sold for only $60. It was amazing to talk with Tom and learn a bit about how he deals with having a local factory instead of outsourcing production overseas, and about management in general. He was absolutely fascinating to talk to, and hopefully I can hear more from him at the next camp.
Which is in April. You should plan to be there, and I'll let you know when we've selected a date. I just hope it's not when I'm supposed to be in Orlando!
Blogged By: SuperRob at 7:22 AM 3 comments Links to this post
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I got an interesting package in the mail the other day. A company called DS-X sent me a review sample of a product called DS-Xtreme. It's a pretty standard sort of device, it allows you to play MP3s and "homebrew" apps on your Nintendo DS, but it's the first of its kind in that it is entirely housed inside a card exactly the size of a DS game. Other similar devices use a "Passthrough" card in the DS slot to load files from a second device in the GBA slot (or "Slot 2"). Another important note, no modification to the DS is required to use the DS-Xtreme, so you don't need to void your warranty by flashing the firmware or cracking the DS open.
The DS-Xtreme is "self-contained", and when I say self-contained, I mean it. Everything is packed into a device exactly the size of a DS card, including a tiny high-speed USB 2.0 port. It comes in an amazingly small box, one that could have been even smaller if they really wanted to. There's a USB cable included, though you might already have devices that use a similar cable (I use the dock for my T-Mobile MDA). Just drop the files into the "Apps" folder or "Music" folder, and then pop it into the DS. There isn't any software to load, Windows (including Vista) just sees it as a memory card. The card boots up just like a game when in the DS (except for flashing the power light like it's accessing the WiFi connection), and you are given a series of icons: Apps, Music, Settings, and the fairly useless (unless you upgrade the firmware) About. Everything in the About menu could have been put on the top screen, which only shows the DS-X logo, eliminating one redundant button.
An interesting feature is the addition of two LED lights on the card, which you can program to "dance" while playing music. These lights are also on by default when playing a game, and through the Settings menu, you can program the color and brightness of each of the two lights individually. And for those of you wanting to go incognito, you can turn them off entirely. For the graphics experts out there, the DS-X team has made sure that the entire UI for the DS-Xtreme is "skinnable", so that you can design your own interface. It's more than just new graphic files, though ... the UI is XML based so that you can literally create an entirely new design from scratch. Those tools should be coming soon.
What really interested me about this, is that coming from a game developer way back when, I know that a lot of game developers end up looking to these devices as a cheaper means of creating games than the "official" dev kits. I expect that this one will be no different. It runs about $130-150, which is damned cheap compared to the thousands of dollars one would need to pay for an official kit. The self-contained nature of this device is going to be very appealing to the garage developer, and will be a great cost savings even for official developers, who could now afford to give every coder on the team their own kit. Of course, they'll still need to pay Nintendo to manufacture carts for retail, not to mention having to sign on as an official developer which carries costs as well. But this would go a long way towards smoothing out the process.
I might as well get this next bit out of the way right now. Yes, while this device can play "homebrew" games, it can also play Nintendo DS "ROMs", i.e. copies of Nintendo DS games. While I don't condone piracy of any kind, and while Nintendo would never admit to it, there is a very good reason why someone would want to use this to put copies of games on. It's just more convenient! While the number of games you can hold is limited by the size of the game in question, I currently have 12 games loaded on the card (all of which are games that I own). One of the games is one that I lost when I left my original DS on a plane, but that I still have the case and instructions for. It would ordinarily be a major hassle to cart 12 cards around with you all the time, not to mention that if I lose my DS again, I'm not losing my original games. It's nice to be able to do my Brain Age training, then jump into a game of Tetris or Metroid Prime Hunters without needing to go fishing for my cards, or even remembering to bring them in the first place. It works with the DS Rumble Pack, and you can even back up your game saves ... another killer feature.
If there's a drawback to the DS-Xtreme, it's that the included memory is only 512MB ... and if you want to load games as well as music on the card, you'll need to either compress the music all to hell, or be very thrifty in what you load onto it. It would have been great to have an option to stick a Micro SD card in it (an option that similar devices offer), but given the size and cost, I can understand why the compromise was made. Hopefully they'll have a larger sized version in the works soon, or one that can take external memory ... since it would be great to have my entire Nintendo DS library stored on my card, along with some tunes. Battery life may be a concern as well, as it seems like I'm getting roughly 45 minutes to an hour less battery life than I otherwise would have. That was improved once I turned off the LEDs entirely, but it's something to consider if you would normally throw your DS into sleep mode rather than turning it off.
I've used the card in an original DS "phat" as well as the new DS Lite, and it works flawlessly in both handhelds. The card sits flush, and unless you're looking closely, or you've left the LED lights on, you could never tell that it wasn't a DS card in the slot save for the white color. The build quality of the card itself is solid, though the plastic housing is a bit flimsy (probably to ease the assembly process). Unless you're constantly handling the card, I can't see that you'd have any trouble. The USB port seemed like it might have been a weak spot when I first heard about it, but it's connected very solidly, and shouldn't weaken.
This isn't a mass-market device, and probably wasn't meant to be. The cards are hand-assembled, and the relatively high cost and low quantities will probably keep it out of the hands of anyone but the enthusiasts and developers looking for an alternative to official dev kits. However, I'm completely hooked. I've spent a fair amount of time exploring the homebrew DS scene and while it's interesting, what's really convinced me is being able to bring my games with me without needing a bandolier to keep them all in reach. In fact, the DS-Xtreme convinced me to trade in my original DS towards a DS Lite, just to further reduce the size of the stuff I carry with me every day. Additional music on the card is the icing on the cake, and while it's not a replacement for my trusty iPod, it's certainly a welcome inclusion. I can certainly see this thing ending up in Nintendo's crosshairs sooner than later, though you'd think it would be safe given the significant "non-infringing" uses of the device, but the political and legal climate has changed a lot in recent years. Overall, the DS-Xtreme is a fantastic device, a great value for the money, and one that you can have back when you pry it out of my cold, dead hands.
Blogged By: SuperRob at 7:07 AM 0 comments Links to this post
I'm off in about half an hour to start the 2 1/2 hour drive to Leavenworth, WA for the ΔΕΧ Fall Orientation and Leadership Conference (FOLC). If you've never been to Leavenworth, October is the best time to make the trip. The foliage this time of year is amazing, and Leavenworth itself is an amazing town. The entire town is Bavarian, and around Christmas time, the town looks amazing.
FOLC should be fun, and it's a nice way to stretch my business muscles in a competition, something I haven't done in over a decade. Of course, that's a little stressful ... I'm going to feel like the old coot in a group full of young college kids. Still, maybe my experience will help our group. What's the competition? That's just it, we don't know. You don't find out until the conference, and then you have to construct a plan on the spot. I can't wait to find out who is in my group, and what the task will be! I'm going to try blogging the conference at the same time that I'm taking part in it, which might be tough ... we'll see how it goes. Worst case scenario, I'll write up a recap and post some pictures.
The competition part happens Saturday, and then I hop in the car and drive back to Seattle just in time to catch the UW Homecoming Game at Husky Stadium. Sunday, Nintendo's Wii console goes on pre-sale at Toys 'R' Us, and I have a group meeting for one of my classes after that.
Blogged By: SuperRob at 2:26 PM 0 comments Links to this post
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Huskies,
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UW,
Wii
PS3 preorders went up earlier this week, sold out quickly, and then just about as many ended up on eBay. Surprise, surprise.
I've been hemming and hawing about whether or not to preorder a Wii this morning, but at 9:30AM, I decided to take an early lunch break and drove over to a GameStop store in Redmond.
I didn't even stop the car. The line was huge. No thanks, I'm done. There are reports of similar situations pretty much everywhere. Far more people waiting for the Wii (largely due to promises of larger supply), but most of these people are buying one to play. Including far more girls, which suggests that Nintendo is doing a good job of reaching outside of the "core gamer" market.
I guess I'll be trying to get one on a Sunday morning in November, likely freezing my ass off, but then again, that's half the fun. I think the local Walmart is open 24 hours. It would gall me to actually purchase anything in a Walmart, but being able to play the Wii several hours before anyone else sounds kinda fun.
Blogged By: SuperRob at 11:13 AM 1 comments Links to this post
Any fans of The Legend of Zelda: The Ocarina of Time know that a huge part of why that game was such a major success is the fishing mini-game. Oh, sure, the game has expansive dungeons and incredibly fun horse riding, but Ocarina was the first game that I would fire up and play when I just wanted to spend a leisurely half-hour and kick back. Who knew fishing was so relaxing? (Well, odds are, your Grandpa knows full well just how relaxing fishing is.)
GameTrailers bring us this clip that shows just why Wii is going to be a massive hit. Debate about which version of The Legend of Zelda: Twilight Princess is the "real" version aside, the fact that the fishing game is going to feel exactly like reel fishing (tee hee) is precisely why everyone should get the Wii version over the GameCube version. Nothing feels more satisfying that flicking out your line and reeling in that fish.
Blogged By: SuperRob at 12:32 PM 0 comments Links to this post
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Video Games,
Wii

Planet GameCube is live-blogging the Nintendo press conference today. Apparently Wii Sports will indeed be included in the package (it wasn't in Japan, so there was some confusion), and will inclue Tennis, Golf, Baseball, Bowling, and Boxing as well. I hope you have the option of using a second controller (or the nunchuck) for two-fisted boxing action. It's not a new PunchOut!! or Fight Night 3, but it'll do. Additional Wii Remotes (the official name, despite Nintendo's apparent facination with the idea of calling it the "Wii-mote") will be $40, and the nunchuck attachment is $20.
The other details are still valid, launching November 19th for $249.99. I don't understand the late launch, given that Nintendo had assured everyone that they'd launch before PlayStation 3. The price is higher than I expected, but given the inclusion of Wii Sports and the nunchuk controller, it's a decent value. However, I'd like to remind everyone that may have forgotten ... Nintendo dropped the price of the Nintendo 64 from $249.99 to $199.99 three days before the launch. While it's doubtful they'd repeat that stunt, it's certainly a possibility.
Sadly, the unit will ship in white only at first. I was hoping for a Nintendo Red model.
The Legend of Zelda: Twilight Princess and Excite Truck will be the only first-party launch titles. Mario won't be out until 2007. 15 total games at launch, and 30 by the end of the year. The Trauma Center remake for Wii will be a launch title.
The most interesting part is the idea of a "Mii". This is a virtual charicature of yourself or someone else, which you can then transfer to your controller and take with you. Clever idea. Any game with support for the "Mii Channel" can use your charicature in-game. including Wii Sports and Wario Ware.
Much like Xbox Live, Nintendo will be using a point system for Virtual Console purchases, and it's fairly straight-forward ... 2000 points for $20.00. NES games are 500 points ($5), SNES are 800 points, and N64 games are 1000 points. Unfortunately, the much vaunted Opera browser for Wii will NOT be included, and must be purchased with points.
No mention at all of DVD playback, so the rumors of DVD support being dropped must be true. Damned shame ... while I don't need another DVD player personally, it's certainly a "nice to have".
Blogged By: SuperRob at 7:00 AM 0 comments Links to this post
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My old friends at PGC uncovered the info, apparently leaked early by the local Seattle PI.
Wii will launch on November 19th for $249.99. The Wii Sports games will be packed in, including Golf, Tennis, Baseball, and the surprise ... Bowling. No Nintendo-published game will retail over $49.99, and Virtual Console games will come in between $5-10.
More info after the US event tomorrow.
Blogged By: SuperRob at 10:01 PM 0 comments Links to this post
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IGN, Joystiq, and others are all predicting major Wii news coming at Midnight tonight. With a major announcement already scheduled for September 12, what else could Nintendo be announcing that they'd want to get out in advance of next week's event?
Update: Turns out that the "news" that was inexplicably under embargo was that IBM had been shipping CPU parts to Nintendo in major quantity for the past three weeks. Why would you bother with an embargo on news like that? Microsoft has already shipped their console, and Sony just doesn't have their shit together yet.
Blogged By: SuperRob at 11:16 AM 0 comments Links to this post
Update: OK, and killing all of your brand-positive advertising in Europe (where you're going to need a lot of it) isn't what I had in mind either. Apparently, SCEA's hired a new PR guy after Molly Smith bolted from the company, which certainly explains part of the company's complete disfunction. It'll be interesting to see if Dave Karakker can translate his experience shilling for Kahlua into getting people to buy the PS3.
Of course, when I suggested below that Sony needs to fix their PR image, I in no way indicated that a good way to do that would be to have Ken Kutaragi (the head of Sony Computer Entertainment America) tell everyone that the US is only going to have 400,000 units at launch, and Japan? Yeah, they get a paltry fourth of that (for a machine that should be far more popular in Japan than Microsoft's Xbox 360).
So who's going to be standing in line waiting for a PS3? Before any of you Europeans raise your hand, you'd better re-check the calendar, because none of you will be seeing a PS3 until March 2007.
Sony needs some good news, and pronto. At this point, I'd suggest that they either start making things up, or start paying bloggers like myself to start writing nice flowery prose about them. Anything to stop the bleeding, because there's only so much more of this that people will take before they just give up and either buy the console that's already out, or the one that will cost just a third the price of PS3.
Blogged By: SuperRob at 7:31 AM 0 comments Links to this post
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